How Do We Build An Augmented And Virtual Reality Business Plan?
IoT Agenda, February 4th, 2019
February 4, 2019,
Volume 251, Issue 1

"Augmented and virtual reality is cutting edge, but that shouldn't be your sole reason to deploy it. IEEE member Todd Richmond outlines three principles for design in AR/VR planning...

Augmented reality, to a certain extent, and virtual reality, to a greater extent, provide embodiment to a user and remove the boundaries of a screen.

For any task that requires a human experience -- which is nearly everything to some degree -- the ability for a human to be in the space rather than viewing it third person can offer some advantages -- though there isn't a lot of data on better outcomes using augmented reality (AR) and virtual reality (VR) for training, sales and so forth..."

Read More ...


Other articles in the IT - AR-VR section of Volume 251, Issue 1:

See all archived articles in the IT - AR-VR section.